Articles
Explanations about Kirin's technology, RPG Maker XP compatibility and the work involved in bringing these games to Android.
Kirin 0.4.0
OptimizationOptimize Maps in Kirin: one tileset per map, not one giant tileset for everything
How Kirin analyzes what each map needs and avoids making Android pay for thousands of tiles that never appear.
GraphicsGL_MAX_TEXTURE_SIZE: your GPU's invisible limit and how Kirin handles giant textures
Why a modern GPU can run complex 3D games yet reject an oversized 2D tileset, and what Kirin does about it.
PerformanceFrom path cache to game index: search less, run faster
A game with thousands of resources should know where its files are instead of rediscovering them every time.
HistoryRPG Maker XP in 2026: the limits of a 2004 engine
Preserving games requires evolving more than the original executable: distribution, runtime, graphics and platform all matter.
Architecture
From RPG Maker XP to Kirin: evolving the engine without leaving its games behind
The story of an architecture that preserves RGSS semantics while modernizing Ruby, the renderer and the platform.
Technology
Kirin: running RPG Maker XP on Android
How an engine born for Windows can run on modern Ruby, ARM64 and the GPUs inside Android devices.